Revive the emotion, BE THE BEST

We seek to entertain those players who have little time to clear their minds through video games.

Windows x86-x64 MacOS

Polygon Race is a simple-to-play 3D racing video game developed in the Unity video game engine integrating other tools such as Blender and Adobe Illustrator , with a programming logic developed in the C# language. This game has a retro-futuristic aesthetic, in which the player is immersed in a busy highway that leads to the utopian city of Polygon City, whose objective is to move at high speed avoiding traffic, generating the highest possible score and thus becoming the best Polygon Racer.

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Features.

SIMPLE PLAYABILITY.

To play, only 3 keys are needed, the right arrow to move to the right, the left arrow to move to the left, and the p key to pause the game

RETROFUTURISTIC AESTHETIC.

In order to have a fresher and more exciting look, graphics with retro-futuristic aesthetics were used to make it look timeless and not look obsolete or out of fashion in the short term.

CUSTOM SETTINGS.

You can customize the settings to your liking, either by changing the volume of the background music, activating or deactivating the sound effects or modifying your nickname. All these data are saved so that when you exit the application and enter again, you do not have to configure them again

About The Team.

THE TEAM IS EVERYTHING.

What inspired us to do this project was to learn to work on a video game programming environment since as consumers of these, they have always been something that we liked but as programmers, we had never explored before creating Polygon Race.

Alejandro Rusca Moreno

Front-end Developer

Software engineer in training, 21 years old, computer systems technician, studying at Holberton School. I like to learn both on my own and from others and make every thought possible.

Andres Rodriguez

Game designer

proactive holberton software engineering student and multimedia engineer trained to create 3D environments

Juan Gómez Rodríguez

Tester and Artist

19 year old Software Engineering student at Holberton School. I am a positive and creative person who is always willing to listen to other people's ideas

Ricky Mosquera Quintero

Front-end Developer

Multimedia engineer and software engineer in training, 22 years old, studying at Holberton School. I am a kind, patient and communicative person. I have very good interpersonal relationships and I learn quickly.

Santiago Peña Mosquera

Game Logic Developer

Mechatronic engineer and student of software development in holberton school, lover of building new things from scratch, that's why my passion for programming, starting from an empty sheet and turning it into a solution for real problems.

Game Sense.

You feel it on your first day, while you meet the rest of the team members who want to know about your trip, YOUR career. You feel it in your first week, as you quickly dive into an endless race (personalized with your name) over the vision for our next project. You feel it the first time you hear the car engine. You feel it when you learn how diverse everyone's interests are under this roof, yet you see how we all strive to actively participate in these interests with each other. Regardless of the path you take to get here, from the moment you begin your life at SAPO-PETAS STUDIOS, you will see that it feels like home and that the team here is more than anything like a creative family.

Our studio thrives on a culture based on connection. That is really what family means. This is how we had fun and made this wonderful game together. Polygon Race is an endless runner racing game with retro-futuristic aesthetics whose objective is to score the highest score and crush your opponents. To see the race we face, click on the following icon

Demo.



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